Fallout 4 Nexus

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Recent Fallout 4 mods were released via Nexus Mods that provide improved weapons and facial expressions for your characters. A few modders posted videos of their creations, one of them included new holstered weapons. There’s also the improvement of facial expressions that allowed for better immersive experiences.

This is a simple esp file to introduce script effects, MF framework to MK14 mod. By the definition, you need BOTH Modern Firearms (2.5 Beta or later) and MK14 mod that can be found on Fallout 4 Nexus or Bethesda.net.

Description: Behold, some of the first "working" sex animations made publicly available. After spending some time trying to get Fallout 4 - Animated Prostitution to work properly, and failing at it (It is in the Alpha stage afterall). I decided I couldn't wait for SexTec or a working version of F4AP. So I took matters into my own hands and created these animations. Enjoy!

This week on our Mod Roundup, the shoulder-mounted lamp from the sci-fi horror classic Aliens gets modded into Fallout 4, letting you stalk the wastes like a real Marine. Also, a Galaxy Note 7 is modded into GTA 5—not to be used as a phone, but as a bomb. Finally, a modder digs out some unused buildings from the files of No Man's Sky and restores them to the game, giving you a few more alien structures to admire.

This week on the Mod Roundup, Pokémon and Monster Hunter's monsters aren't the only new creatures you can find in Ark—now there be dragons as well, five different kinds you can tame and breed.

Wiki info

The Pip-Boy, a personal computing device strapped to the player character's wrist, allows the player to access a menu with statistics, maps, data, and items the player has acquired. The player can find game cartridges, which can be played on the Pip-Boy or a terminal. A new feature for the Pip-Boy interface is a downloadable application for iOS, Android, and Windows smartphones and tablets. This optional app allows players to access the Pip-Boy interface on a separate screen, and play the collected game cartridges when not playing the main game. Another returning gameplay feature is the Vault-Tec Assisted Targeting System (V. A. T. S. ). While using V. A. T. S. , real-time combat is slowed down (instead of stopped entirely as in previous entries), and action is played out from varying camera angles in a computer graphics version of "bullet time". Various actions cost points, limiting the actions of each combatant during a period of time, and the player can target specific body parts for attacks to inflict specific injuries; headshots can be used for quick kills or to blind, legs can be targeted to slow enemy movement, and opponents can be disarmed by shooting at their weapons. Unlike previous games, in which the player had a random chance to inflict a critical hit, they are now performed manually through V. A. T. S.

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